Classimmerse First Pilot - In a Live Anatomy Classroom

Classimmerse early access app was piloted with two groups of anatomy students in Grade 12 consisting of 56 students on April 29, 2019 to gather their feedback and practicality in a live classroom with a teacher. The students were then asked to fill a survey of their experiences and their suggestions about lessons that they would like to do in VR. Classroom based VR lessons is inclusive learning that caters to different children with different learning styles and goals. The Oculus GO headset ... Read more...
Anonym, Friday, May 10, 2019

Classimmerse - Science for all

Classimmerse App — VR — Lessons in S.T.E.M for classroom use Feynman Lectures which is well renowned globally for college & high school students states "Learning the meaning of scientific concepts is not science. That is, the learning of what words and concepts mean is part of teaching science, but not of doing science. It is necessary but not a sufficient condition of science. Concepts and words are the tools of science, but not science itself, since learning the meaning of words and ... Read more...
Anonym, Thursday, April 11, 2019

CLASSIMMERSE VR - Immerse to Learn

Immersive VR - What is Classimmerse all about ? Our Mission This is not just a product but a way to bring in change to learning.We are a virtual and augmented reality educational technology company as well as S.T.E.M advocate who champion the use including coding of immersive technologies that transform how educational content is delivered and consumed by providing educators and learners with high quality tools.Students need to create their own critical thinking and problem solving skills in ...

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Anonym, Monday, February 4, 2019

The Gen Z and the "Artificial Intelligence" viewpoint

A blog by Sushmita Chatterjee Spring break has started and it has been an interesting week at my home with two 9 and 10 years old trying to spend their time watching T.V, painting and doing other activities. I put a proposal of "Why not design an app?". GenZ children love apps and whether it is gaming, educational or otherwise it always lights up their face. Most children do not perceive PCS and websites as relevant products or services other than in a tablet or a phone. A few years back ...

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Anonym, Wednesday, April 4, 2018

Democratization of an educational ecosystem

How are the millennials learning? Has there been any change in their learning outcomes? These are some of the challenging questions that any "educator" needs to address. Education & Learning centers (unlike the healthcare system which has a wide variety of specialized centers), comprises of schools/institutions which are still categorized as "private schools”, "public schools" , "charter schools" ,"homeschools" or "afterschool". We do not see a de-centralized learning process which provides ... Read more...
Anonym, Tuesday, January 23, 2018

Why choose emerging immersive technology for learning?

Technology is cool but not all cool technologies may be a necessary fit for your use case. As an Enterprise solution architect in my previous job there are some basic solution mandates that architect use for creating a solution for an enterprise. I found that this also helped me making my choice of technology for a problem area. Solution Retrofit The technology landscape is huge and changing. There are new technologies created every day that claim to solve many problems - whether it is ...

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Anonym, Sunday, November 19, 2017

3D & VR Learning

3D and Virtual Reality are not just games. They can be an essential component of serious learning too. Our current learning process and methods do not take advantage of recent technological advances. Learnroll Immerse takes advantage of new immersive technologies and content to enhance learning for all students.  Technology cannot replace a teacher, but teachers can use better tools.  

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Anonym, Monday, May 29, 2017

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